What to expect in the Design Notes postsīack in early DragonFable & AQWorlds development, I used to post a near-daily design notes post to let you know what the team and I are currently working on. If you have been following me on social media and have already heard all of this, thank you for barring with me while we bring everyone else up to speed. but once it is done, it becomes really easy to make the rest of the game. It is slow, packed with bugs, and can be pretty frustrating. This phase reminds me of when we were building the first area for DragonFable. We choose the "Dragon's Lair" to be our first complete area. my first objective is always to create ONE "complete area" that contains one of everything. So it felt like the right choice for this project. Our team has a lot of experience with it now. We built BattleGems, AdventureQuest 3D, and our other mobile games in Unity, coded in C#. the mobile app stores are strict and forbid loading our external items with code built in them. They discovered the same problems we did. But it only worked on select old Android devices. Yes, they tried published the game as an Adobe Air app. What about those guys who had a partially working version working on Android? We had spent a long (VERY LONG) time trying every tech and technique we could find to way to publish or port the existing game- but it is just not compatible. The game dynamically loads weapons, armor, pets, maps, cutscenes, and items- most of which contain vector art, hand-animated pieces, and custom code that executes at runtime. The original AdventureQuest Worlds and its 10,000+ items we built using Flash & ActionScript 3. Wish we could! Oh man, I really wish it was possible. Why not just release the launcher or the existing game on phones? Most complicated and horrifying project to build in Artix Entertainment history.Runs on Android Phones/Tablets, Apple Phones/Tablets, Steam (PC/Mac/Linux).Allows you to see and equip your existing items.Allows you to log in with your existing account.All of these posts will automatically appear there too. We are building a new website for this project. We will answer questions, show sneak peaks, tell all of the behind-the-scenes horror stories, and be super ultra transparent with our progress. Starting today the team and I will be making regular update posts about this new version of AdventureQuest Worlds. Until now, only a handful of screenshots and this youtube video have been posted about it. Of course, if you have been following me on Twitter of Facebook then you know we have already been working on this. the 1st official design notes post for it. We are making a new cross-platform (mobile & steam) version of AdventureQuest Worlds.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |